oui en effet je t'es deja croiser sur le forum de rct3 tu etait le premier au courant des news :msnwink: et pour tous ceux qui aurait la flemme d'ouvrire la source
voici les question et les reponses qui etait dedan :thumbup:
· How many people are working in the team?
There are 4 persons working (have a look at Info/Team).
· When did you start working on VirtualRides properly?
We have started in April.
· How much will the final version be approximately?
We aren't able to say exactly at the moment, but the demos will be free - we swear.
· In what way are you going to distribute VR?
You will be able to buy it online (pay-per-download) or in your local games store.
· When will the demos be released?
The first demo will be released at the end of the year 2004.
· What can we expent until the end of 2004 on the website?
There will be videos, more screenshots, a tutorial regarding the mods and a skinning-contest (creating ride-designs).
· When will the videos be released?
They will be released within the next 2 weeks (lately: 16.09.2004).
· Which ride will the first video feature?
It will feature the AfterBurner (FreeStyle). ***** EDIT: You will decide what ride will be featured - via voting.
· What's the goal of the game?
Simulation games don't really have a goal - does a FlightSimulator have a goal? Probably not.
· What languages will be supportet?
German and English.
· Will there be management aspects in the game e.g travelling with a ride?
No, in the first version the game will be a pure simulator. In later versions maybe such a feature will exist - then it would be sth. like RCT.
· Will we be able to create own fairgrounds?
Yes, of yourse, the game comes with a excellent fairgorund editor with wich you can create own fairgrounds easily.
· Will there be people riding the rides?
Yes, there will be people walking around and, of course, riding the rides.
· Will the people scream when the ride becomes faster?
Yes, they will. Maybe they'll even barf.
· Will the people have intelligence?
Yes, they'll have, depending on the weather and on their personality.
· Will there be smoke on the rides?
Yes, effects like smoke and fireworks will be contained.
· Which ride will be featured in the first demo?
After Burner (KMG) / FreeStyle.
· How long took it developing the After Burner so far?
It took more than 320 hours work of three persons and about 20 hours for other neccessary stuff.
· Will there be rollercoasters?
No, we are reporducing rides only. For rollercoasters we rcommend to use NoLimits (www.nolimitscoaster.com).
· Which ride is mostly finished at the moment?
AfterBurner (KMG) / FreeStyle.
· How many rides will be included finally?
About 13 or sth.
· Will there be a ferris wheel?
Yes, but we don't know which one yet.
· Will the KMG MoveIt be included?
This ride isn't planned at the moment.
· Will the TopSpin feature water fountains?
Yes it will, and they will be able to be controlled totally manually.
· If you useone ride design, do you need the allowance of the owner?
Yes, we need (and have!) a agreement with the owners, manufacturers and (if neccessary) the designers to reproduce their stuff.
· What design will the BreakDance No.2 have?
We don't know yet.
· Will the rides be simulated physically correct?
Yes, absolutely.
· When I control one ride, what happens to the others?
While you control one ride, the computer controls the other ones if there are riders on it.
· How will the controls work exactly?
You will have to oroginal control panel 1:1 reproduced and will be able to sit in the operator's box, cashbox, free view, onride - whereever you want! You will even be able to take the control panel on the ride with you.
· Will the onrideviews improve and will we be able to move the head onride?
Yes, you will.
· Will the rides produce sound effects?
Yes, of course!
· Will there be jingles?
Yes there will. Some come with the game, but you can add your own ones.
· Will there be more that 3 booths as seen on the screenshots?
Yes, we think about 30 or sth.