TOT DCA: le script complet du ride

Démarré par fredddys, 08 Mars 2004, 13:50:24

« précédent - suivant »

fredddys

Voilà le descriptif complet du ride sur Screamscape. perso j'ai vraiment l'impression que les nouveaux effets spéciaux seront à la hauteur et combleront en partie l'absence de la cinquième dimension. ça s'annonce vraiment un grand ride. Vivement qu'on ait notre TOT à Paris!
Citation- Twilight Zone: Tower of Terror - (3/8/04) With the Tower set to open in the near future, we’ve been given a brief description of what you can expect inside of the tower itself.  Don’t read any more if you want to keep it a secret... spoilers lie ahead.
   After you board the elevator it pulls back with a flash of lightning and the roar of thunder. Rod Serling gives you the rundown about being “passengers on a most uncommon elevator”. The lights in the room fade to black and you find yourself in a star field. “But this much is clear... a reservation has been made in your name for an extended stay”. The elevator rises up to the first stop and the doors open to reveal a huge hall length mirror showing a reflection of your group on the elevator. Wind blows and lighting flashes, hitting the mirror causing your reflection to change into a “heat image”.  The lightning exits the mirror towards the car, causing it to shake. “Say goodbye to the real world, for you have just entered the Twilight Zone”. The doors close and you rise up to the second stop. When the doors open you’re looking down a long hotel hallway. This scene is almost identical to the Florida version, but instead of a window at the end of the hallway you are instead looking at another set of elevator doors. Inside of that elevator you see the five people who vanished in the tower so many years ago. Their elevator fades into a star field and it starts to float away from you... backing off into space before it suddenly drops out of sight. A few tenths of a second later you drop as well, starting of a great series of drops and rocket trips back to the top of the tower. Our sources have highly praised the final moments leading into this first plunge... claiming that no matter how many times you ride it, this moment always seems to catch you off guard.
   One major difference between this new DCA version and the WDW version is in the queue itself. The boiler room on the DCA version is a massive two story room, built up on a much grander scale than the WDW version. The reason for the bigger room is that unlike the Florida version that has two side by side loading stations for each drop shaft, the DCA version has a top and a bottom loading station due to the entire ride being contained in a single shaft. Each shaft has two vehicles... while one is running in the shaft, the other is parked in the loading station. So the vehicles do still have a little bit of horizontal movement to them... but only when they are backing away from the load position into the drop shaft and back again.
   (3/3/04) Screamscape insiders tell us that when the Tower opens it will only have one drop program to start with. Over time they will modify the drop experience just as they have done in Florida. You can see a few more Tower photos here.
   
friendly
0
funny
0
pwnt
0
like
0
dislike
0
No reactions
No reactions
No reactions
No reactions
No reactions

keskonrix

Oui ba mis a part la facon dont ils dispatchent les ascenceurs rien de neuf  
friendly
0
funny
0
pwnt
0
like
0
dislike
0
No reactions
No reactions
No reactions
No reactions
No reactions
Les français détestent les inégalités mais adorent les privilèges . (Anne Roumanoff )

supermax

Tu pourrai faire un résumé de ce qui est dit dans l'article car mon Anglais et très moyens et j'ai la flemme de tout déchiffrer ;)  :P  
friendly
0
funny
0
pwnt
0
like
0
dislike
0
No reactions
No reactions
No reactions
No reactions
No reactions

TheOneWhoKnew

Et voila les impressions de casts qui ont testé l attraction:
Il parait aussi que, apres les remarques d'Eisner sur l adure du ride, le parcours aurait été allongé de 20 secondes environ....

The exterior queue is very nicely done. It's easy to see from the pictures already on the Net that they've done a nice job theming the exterior queue and surrounding area. When you are walking around the area it's very obvious that this was something added after DCA opened, because it's all very lushly themed and quite immersive in it's detail. This outdoes Grizzly and Soarin's queue easily, the previous DCA theming champs.

The one thing that could be improved however is the lack of a "buildup" like you get in Florida. You literally just walk right across the street and into the Tower queue and "experience". There is no winding overgrown path up the hill like in Florida, it's all right there on the sidewalk just a few yards from Hyperion. But once you get "into it", it's a very different look and feel from the rest of DCA.

Stepping inside the building and into the lobby, it's a bit different from Florida because of the different architecture and color scheme. But, it's just as heavily themed and entirely immersive. The lobby and Library Room pre-show elements are equally as impressive as Florida's, and it's really one of those "Only Disney Can Do This" type of experiences that the West Coast hasn't seen since Indy in '95. One person felt the DCA Tower lobby seemed just a bit bigger and grander than Florida's, but the other person described it as being "airier" because of the lighter Pueblo Deco color scheme.

After going through very impressively done Library Rooms similar to Florida's, the big difference is still to come. You exit the Library and make a quick turn down a short hall and into the Boiler Room loading area scene. And this one is BIG compared to Florida's. It's a two story tall double decker loading area, with a very tall and large room stuffed full of spooky set pieces and props. There are catwalks upstairs where half of the guests are grouped into boarding parties, and you can see up into the second floor easily. There are giant boilers dripping water and hissing steam, lots and lots of eye candy and "abandoned hotel" props, and just all sorts of spooky light tricks and odd sound effects going on all over this giant room.

Each of the three shafts has two elevators, and while one is going through the "show" in one shaft, the other one is loading and unloading in the Boiler Room. Each elevator travels backwards about 20 feet from the loading area door and into the drop shaft where the show takes place. One of the shafts presents the sequence of show scenes in a different order from the other two shafts, and both of my friends felt that it didn't really matter in which order you see the particular show scenes.

Once you've boarded and the bellhop has closed the doors, the show immediately starts with music and a Rod Serling voiceover. But every single time everyone was talking and making nervous noises so much that they missed that particular audio track at the beginning.

Your elevator pulls back from the doors and you see more boiler room type decorations. But then the room disappears into a convincing star field, and the elevator doors that you walked through turn a spooky blue color and finally disappear into the star field.

You are then immediately whisked up several floors, and everyone yells. The doors of the shaft open and the first show scene is the "mirror scene", and it was reported as very convincing.

I'm going to be muddling some of the smaller details, just because I don't want to ruin it completely. But the mirror effect left everyone saying "How did they do that? Was that really our image?" Then you drop suddenly to the second show scene, which is the haunted hallway with the 1939 elevator passengers introduced in the preshow beckoning you forward. Lots of cool visual effects with lightning and breeze and digital projections. After about a 30 second show with more Rod Serling dialogue (which everyone is quiet enough to listen to, unlike at the start), the room again fades into a very convincing star field that seems to surround the car.

And that's when you go into the drop sequence. It's a lot like the drop sequence WDW had a few years ago, and anyone who stands outside the Hyperion and watches the vehicles cycling can pretty much figure out what it's like. But, it was reported as very thrilling, and definitely something that will take most people's breath away. Lots of the ladies were screaming their heads off, with the guys whooping and hollering the whole time.

The view at the top isn't what most people expected. Ride after ride, what seemed to stick out most to riders was the huge white walls of the Mickey & Friends Parking Structure that caught your eye each time. You could see Disneyland's vast expanse of green tree's and Thunder Mountain in the distance, with lots of beige stucco buildings in DCA closer up. There's also a decent view of the San Gabriel mountains in the far, far distance. But for some reason your eye is naturally drawn to the blindingly white parking structure wall in the middle distance. It will probably look much different at night. Also, the exterior walls and fake plumbing used to disguise the Image Capture cameras kind of obscure the view directly down into DCA and the HPB area. You are forced to look farther out, into the general area of Frontierland and the Parking Structure just beyond.

After the drop sequence, there's another star field and a fade back into the elevator loading door as your vehicle travels forward about 20 feet and back towards the unload area. At the very end there's a final bit of Rod Serling dialogue that everyone was too chatty and excited to hear each and every time.

There is sort of a double door system, with a narrow hallway inbetween, as the loading area is on the other side of the second set of doors where you unload from. The Attractions CM's that went on it were curious to figure out how they are going to time guests walking down that hallway while other cars are loading or unloading and cutting across the hallway, without ruining the desired effect of boarding a haunted elevator meant just for them. That part could get a bit tricky, and it's one of those instances where the Florida ride system is probably better logistically and from a show perspective.

Then it's down a long series of hotel utility stairs and/or corridors to get you into the gift shop. One of the elevator shafts is right next to the gift shop, while the other two require a long walk down hallways to get out.

The Image Capture room just before the gift shop is very nicely done and heavily themed, with lots of Twilight Zone memorabilia and eye candy to look at. The gift shop itself is just as heavily themed as the rest of the building, except without the decrepit and abandoned look to it that the lobby and boiler room have. It's all very convincing, and very different than any other attraction in DCA. When you add in a dozen or two Attractions and Stores CM's in their heavily themed 1930's costumes, it's going to be very sharp looking!

Sadly, the one final piece, exiting the building and heading back into the Park, is where it really needs some major help. The gift shop exit takes you out into a small garden area and you are sort of dumped out on to the sidewalk.

The problem comes from the fact that EVERYONE who exits Tower will go out that door, and it is perfectly positioned for a giant view of the south side of the Hyperion Theater. If you don't remember what that side of the Hyperion looks like, it is UGLY. You are immediately faced with this looming stucco warehouse building with blue steel girders and completely UNTHEMED staircases tacked on to the side of that giant structure.

You had just spent a lot of time building up the 1930's themed show through the elaborate and lush indoor queue, the spooky library room with the moving wall, then this amazingly large and very creepy boiler room loading area, and of course the impressive technical tour de force ride itself, which dumps you into a heavily themed and very luxurious gift shop from the 1930's. And then you go out the exit and stare at the ugliest side of one of the biggest and most unthemed buildings in DCA. Not a good ending.

But, overall, DCA's Tower of Terror left everyone who rode it today very impressed. Inbetween rides the CM's I talked to were chatting with the managers and listening to their comments, and everyone was very impressed and pleasantly surprised with the ride. It's different from Florida, there's no doubt about it. But the changes that everyone noticed were either changes for the better, or changes that really had no impact on the experience one way or the other. The loss of the "5D" room was not missed, and the effects overall were generally classified as being on a better quality and/or of higher technical ability than Florida's 10 year old version. The boiler room was a much more impressive experience at DCA.

What is yet to be seen is how the new loading system, and the common hallway shared by all of the elevators, will impact the experience once the place is full of hundreds of guests with six differemt elevators loading, unloading and going through their show all at the same time.

Definetely the biggest let down was the ugly, ugly view of the Hyperion warehouse building and it's utilitarian and charmlessly massive stairwells that slap you in the face as you exit the gift shop. They are already fixing the back of the stucco walled Animation building and theming it like an old department store, so that will be a big help. But now they need to do something with the Hyperion and it's stairwells in order to extend the beautifully done theming the guests had been enjoying for the previous hour inside the Tower of Terror.

The one thing that people kept saying, both the CM's I talked to and the management in attendance today, was that "This is VERY different from the rest of DCA's attractions!" and lots of comments like "If only DCA could have opened with this in '01, we wouldn't have had so many problems!".

I'm sure there will be more testing with Attractions CM's to come, and more ride reports from first hand accounts. But I thought you guys would like to hear what I heard from two eye witness accounts just an hour or so after they had spent the afternoon riding Tower of Terror over and over.

Now, discuss.  
friendly
0
funny
0
pwnt
0
like
0
dislike
0
No reactions
No reactions
No reactions
No reactions
No reactions

fredddys

CitationBut, overall, DCA's Tower of Terror left everyone who rode it today very impressed
The loss of the "5D" room was not missed, and the effects overall were generally classified as being on a better quality and/or of higher technical ability than Florida's 10 year old version. The boiler room was a much more impressive experience at DCA.
J'aimerais savoir ce que vont dire maintenant tous ceux qui démolissent cette TOT depuis 2 ans sans l'avoir faite. car visiblement, les premières réactions sont enthousiastes!
friendly
0
funny
0
pwnt
0
like
0
dislike
0
No reactions
No reactions
No reactions
No reactions
No reactions

Clement

Ca à l'air tout simplement génial !! Il nous faudrait ça aux WDS !

Quand je pense que la TOT de Floride était considérée comme étant la meilleure attraction au monde avec Spiderman, je crois qu'elle va perdre sa place au profit de celle de DCA.

Vivement quelques pics de l'intérieur.
friendly
0
funny
0
pwnt
0
like
0
dislike
0
No reactions
No reactions
No reactions
No reactions
No reactions

Francois -ParkFunWorld-

Un petit résumé en français serait pas de mal tiens :P qui se lance ?
friendly
0
funny
0
pwnt
0
like
0
dislike
0
No reactions
No reactions
No reactions
No reactions
No reactions
L'actualité mondiale des parcs d'attractions, c'est sur NewsParcs:



Une autre façon de suivre l'info: NewsParcs est également sur  Facebook, Twitter et Youtube.

supermax

CitationUn petit résumé en français serait pas de mal tiens :P qui se lance ?
Tu as tout à fait raison!!! :D  :P

friendly
0
funny
0
pwnt
0
like
0
dislike
0
No reactions
No reactions
No reactions
No reactions
No reactions

Euro Disney Mec

Je suis d'accord avec vous deux...  :P
a+ et vivement une traduction.... (pas google please.... lol) :msnwink:  
friendly
0
funny
0
pwnt
0
like
0
dislike
0
No reactions
No reactions
No reactions
No reactions
No reactions

dédé

Je l'ai traduit ya qq jours et voilà ce qu'il me reste:

- L'ambiance tout autour est bien mais peut-être pas autant que celle d'Orlando, avec tous les arbres et la petite coline.
- Les pièces à l'intérieur semblent plus grandes que celles d'Orlando.
- Dans la file de la cave, ya des passerelles pour les ascenseurs du dessus, de la vapeur et des grosses machineries.
- L'effet du miroir, qui transforme les visiteurs en fantômes, personne n'a compris comment ils ont fait ça.
- L'orde de passage des scènes est aléatoire (ça je suis pas sûr)

voilà

voilà
friendly
0
funny
0
pwnt
0
like
0
dislike
0
No reactions
No reactions
No reactions
No reactions
No reactions